A Virtual Human Architecture that Integrates Kinematic, Physical and Behavioral Aspects to Control H-Anim Characters
Published in: Proceedings of Web3D 2005: 10th International Conference on 3D Web Technology, ACM Press, New York, April 2005, pp. 75-83.
Year: 2005
Abstract
Virtual humans are being increasingly used in different domains.
Virtual human modeling requires to consider aspects belonging to
different levels of abstractions. For example, at lower levels, one
has to consider aspects concerning the geometric definition of the
virtual human model and appearance while, at higher levels, one
should be able to define how the virtual human behaves into an
environment. H-Anim, the standard for representing humanoids in
X3D/VRML worlds, is mainly concerned with low-level
modeling aspects. As a result, the developer has to face the
problem of defining the virtual human behavior and translating it
into lower levels (e.g. geometrical and kinematic aspects). In this
paper, we propose VHA (Virtual Human Architecture), a software
architecture that allows one to easily manage an interactive HAnim
virtual human into X3D/VRML worlds. The proposed
solution allows the developer to focus mainly on high-level
aspects of the modeling process, such as the definition of the
virtual human behavior.
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