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Rendering of X3D Content on Mobile Devices with OpenGL ES
Authors: Nadalutti D., Chittaro L., Buttussi F.
Published in: Proceedings of Web3D 2006: 11th International Conference on 3D Web Technology, ACM Press, New York, April 2006, pp. 19-26.
Abstract: The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we exploit the main emerging standard in 3D rendering on mobile devices (OpenGL ES) to build a mobile player (called MobiX3D) for X3D and H-Anim content. The rendering engine of the MobiX3D player supports classic lighting and shading algorithms. We discuss the performance of the player and we apply it to sign language visualization.
Copyright: © ACM Press 2006. The Authors retain the right to post their own author-versions of preprints and revisions, including versions covered by ACM copyright but not versions downloaded from the ACM Digital Library, in a personal collection on their own or thier employer's server; such copies must be limited to noncommercial distributions and personal use by others and the ACM copyright notice must be attached.