Learning and Retention through VR and Serious Games: aviation safety as a paradigmatic example (KEYNOTE SPEECH)
Authors: Chittaro L.
Published in: Proceedings of ITS 2020: the 16th International Conference on Intelligent Tutoring Systems, LNCS 12149, Springer, Berlin, June 2020, pp. xiii-xiv.
Abstract: Virtual reality (VR) and serious games are increasingly used in a variety of domains, including health and safety. This keynote will present research efforts to improve the theoretical grounding as well as the practical effectiveness of serious games and educational VR. Aviation safety will be used as a paradigmatic example, and novel pedagogical techniques will be illustrated through practical demonstrations of real-world applications we deployed. The presentation will discuss their effects on user’s knowledge (learning, transfer, retention) as well as on different psychological constructs such as engagement, presence, self-efficacy, and locus of control.