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Latest news

  • 31 March 2015
    Psychological response to an emergency in virtual reality
    In a research carried out in collaboration with a group of psychologists, we studied how victim ethnicity and different types of virtual reality emergencies affect user's behavior. Results are described in a paper that has just been published by the Computers in Human Behavior journal.
  • 12 December 2014
    Learn to wear an airline life vest with our new app
    Today we have launched our new Life Vest app, freely available for all major smartphone and tablet platforms (Android, Apple, Windows Mobile). In three different game levels, you interact with the game character to make it wear the life vest properly and to jump out of the plane alive. You can also face time challenges and compare your results with those of other players. The 3D model of the life vest is a high-fidelity reproduction of a real vest used by many airlines.
  • 07 October 2014
    Anxiety induction in Virtual Reality
    Our laboratory has conducted a study on anxiety induction in Virtual Reality, showing that the exploitation of auditory heartbeat biofeedback is an effective technique for generating anxiety in users. These results appear in a paper that has just been published by the Interacting with Computers journal. It has also been featured in the Science section of Slashdot.