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In a study just published by the Computers in Human Behavior journal, we explored video games as terror attack preparedness materials for the general public. In addition to showing that playing a serious game greatly increased players' knowledge about preparedness, our research showed that passively watching someone else play the game was as effective as actively playing it in terms of learning preparedness knowledge. The difference between the two conditions concerned psychological effects on threat appraisal: perception of personal vulnerability to terror attacks and their severity increased more in those who actively played the game.