Latest news

  • 10 January 2024
    Out-of-the-lab study of our VR system for oral exam anxiety
    A sample of undergraduate students autonomously used our application in their homes over three weeks. The results, just published by the Behaviour and Information Technology journal, indicate that they perceived the application as valuable not only for practicing oral exams but also for handling emotional aspects associated with the exam. Moreover, the application helped to increase confidence and awareness of preparation level among some participants.
  • 16 November 2023
    Our game about assisted evacuation improves knowledge and perceived control
    Our lab proposed and evaluated a public serious game that targets the inclusivity goal of safe evacuation for all, teaching players how to assist persons with disabilities in emergencies. The results, just published in the IEEE Transactions on Visualization and Computer Graphics, showed that the game was more effective than printed materials for knowledge retention over time, and retention was better also for player's perceived control over assisted evacuation, which affects the likelihood that the learned content will be applied in the real world.