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News
17 May 2016
How are mindfulness meditators affected by Virtual Reality?
Our lab has carried out the first study about how mindfulness meditators differ from non-meditators in perceiving virtual reality experiences. The results, published by the Computers in Human Behavior journal, show that midfulness meditators are much less affected by virtual reality: physiological measurements as well as their questionnaires after exposure to scary virtual experiences indicate an emotional deactivation that was not found instead in non-meditators.
19 April 2016
HCI Lab releases the source code of its Unity Virtual Camera Computation library
HCI Lab releases the Unity source code for its automatic viewpoint computation library, described in this IEEE TVCG paper, and employed in one of our aviation safety applications. The library is available at this Github repository.
04 March 2016
Special issue on Interactive Persuasive Systems
Head of our lab is co-editor of the special issue on "Interactive Persuasive Systems" of the International Journal of Human-Computer Interaction. The special issue focuses on design and evaluation aspects, with a special emphasis on the ways persuasion concepts and theories are exploited, adapted or augmented in interactive systems.
25 January 2016
Learn more about our aviation safety projects
Today, we published a web site that illustrates our research on safety for aircraft passengers. The web site also includes demos and videos of some of the apps we developed.
20 January 2016
On-line evaluation in the large of a mobile mindfulness app
In a paper just published by the International Journal of Human-Computer Studies, we study what 2997 users did in the 4 weeks after downloading a mobile mindfulness app from on-line stores. A full copy of the paper can be downloaded from our web site.
09 December 2015
Stress detection using physiological sensors
Two of our lab members have written a comprehensive introduction to this topic that has been just published by IEEE Computer. You can download the full paper here.
14 October 2015
Luca Chittaro appointed as ACM Distinguished Speaker
The Association for Computing Machinery (ACM) is the world's largest educational and scientific computing society. ACM's Distinguished Speaker program provides universities, corporations, and agencies direct access to top technology leaders and innovators from the computing industry.
01 September 2015
Serious Games can Improve Terror Attack Preparedness, Even If You Don't Play Them
In a study just published by the Computers in Human Behavior journal, we explored video games as terror attack preparedness materials for the general public. In addition to showing that playing a serious game greatly increased players' knowledge about preparedness, our research showed that passively watching someone else play the game was as effective as actively playing it in terms of learning preparedness knowledge. The difference between the two conditions concerned psychological effects on threat appraisal: perception of personal vulnerability to terror attacks and their severity increased more in those who actively played the game.
31 July 2015
The US CDC includes one of our papers in its list of "publications with particular relevance".
The included paper concerns serious games for terror attack preparedness. The CDC list can be downloaded at this link. Our full paper can be downloaded from our web site.
30 June 2015
Marrying AI and Cinematography to visualize 3D aviation emergency simulations
In a new paper published by the Computers & Graphics journal, we describe our real-time, automatic camera control system that exploits AI techniques to model abilities typical of the camera operator (choosing proper camera positions and angle to shoot some events) and the director (review shots and edit them). This video shows how the system can respond to user's requests by automatically producing different movies of the same simulation of a full Airbus 320 evacuation.