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05 May 2015
FOX News features our apps in two different reports
The first report, aired on May 3rd, illustrated three of our recent aviation safety apps. In the second report, aired on May 4th, the hosts of Fox & Friends tried live our free Learn to Brace app.
22 April 2015
Discovery Channel features our research on Virtual Reality and Memory Retention
In a report titled "Total Recall", Discovery Channel has illustrated today the results of our experiment on VR and memory retention, published in a scientific paper on the IEEE Transactions on Visualization and Computer Graphics. Our experiment has shown that using a virtual reality headset to experience risky situations as immersive 3D games improves memory retention of passenger safety instructions. The Discovery Channel report has also showed the Oculus Rift version of the risk experience we have just released.
21 April 2015
Our lab releases the world's first virtual reality experience of an airliner water landing
Released for the Oculus Rift and downloadable from Oculus Share, the Emerging Water Landing VR (see video) app allows users to live an immersive experience of an airliner water landing and evacuation. Players can interactively try possible right or wrong passenger's actions and see their effects simulated.
31 March 2015
Psychological response to an emergency in virtual reality
In a research carried out in collaboration with a group of psychologists, we studied how victim ethnicity and different types of virtual reality emergencies affect user's behavior. Results are described in a paper that has just been published by the Computers in Human Behavior journal.
12 December 2014
Learn to wear an airline life vest with our new app
Today we have launched our new Life Vest app, freely available for all major smartphone and tablet platforms (Android, Apple, Windows Mobile). In three different game levels, you interact with the game character to make it wear the life vest properly and to jump out of the plane alive. You can also face time challenges and compare your results with those of other players. The 3D model of the life vest is a high-fidelity reproduction of a real vest used by many airlines.
07 October 2014
Anxiety induction in Virtual Reality
Our laboratory has conducted a study on anxiety induction in Virtual Reality, showing that the exploitation of auditory heartbeat biofeedback is an effective technique for generating anxiety in users. These results appear in a paper that has just been published by the Interacting with Computers journal. It has also been featured in the Science section of Slashdot.
20 August 2014
Effectiveness of mobile breathing training apps
Hundreds of mobile apps for breathing training are available in on-line stores but no one had evaluated their effectiveness so far. Our lab has thus conducted a study of a mobile breathing training app focusing on users’ physiological parameters as well as subjective perception. Results show how different graphical representations of the breathing process can contribute to the effectiveness of the app. These results have been collected in a paper that has just been published by the Computers in Human Behavior journal.
24 July 2014
NeuroImage publishes a Virtual Reality experiment carried out at our lab
The fMRI brain study of one of our Virtual Reality experiences that simulates life-threatening situations has been published by NeuroImage, a top neuroscience journal. The experience requires users to survive a serious fire emergency in a building, and puts them in a situation in which they have to choose between saving a virtual character trapped under a heavy cabinet or reaching the exit of the building. The results of the paper show differences in brain activity between users who escaped the building and users who helped the virtual character. These results have been featured on Wired as well as the Science section of Slashdot.
16 July 2014
Importance of evaluating the Placebo Effect in Affective Computing studies
The International Journal of Human-Computer Studies has just published our recent evaluation of different virtual character control systems based on user's physiology (read the news) that highlights the importance of including a Placebo condition in Affective Computing studies. Our paper has been featured on the Science section of Slashdot.
12 June 2014
Game characters controlled by user’s emotions
We have conducted a laboratory study to evaluate different methods to control the behavior of a virtual character through user’s physiological signals in a game for relaxation training (see video). The character control system has been featured on popular Web sites like Rock-Paper-Shotgun and the Games section of Slashdot.